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Stacking the multiball madness is fun, and the callouts bring a level of humor to the game that plain makes it fun to play.
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It's bashing the drawbridge several times to get it to drop, bashing the gate several times to get it to raise, and finally sending a ball inside to take out the whole thing down, that is probably one of the more satisfying bash sequences in all of pinball.Ä«etween the Joust loop, the Peasant ramp, and the Damsel ramp, it just has a great flow to it. It's not just bashing a toy and receiving a callout. The Castle toy just begs to be bashed, and the level of interactivity that exists with the whole process is just incredible satisfying. Medieval Madness is one of those games that continues to have me coming back for more. Circus_Animal is right though, MM really doesn't do anything wrong, and everyone enjoys it, giving it the highest average rating, and making it a great pin to own because anyone will enjoy a few games, unlike, say, TZ, which is one of my personal favorites, but some find too stop-and-go or feel there's too much going on. Just basically, shoot that ramp over and over again to get this, shoot the other ramp over and over again to get that, etc., until you reach the wizard mode. I really do enjoy the game, it has good flow, great presentation, and the castle is probably the greatest toy in pinball, but to me the rules always seemed a little shallow. Wow, I never thought about it like this, but it think it perfectly answers my question, "Why is MM as popular as it is?" Personally, I never understood why MM was number 1 on Pinside or why it sold for insanely high prices. The trade-off is that MM is a lot of people's second-favourite game it will never have the kind of devoted fan base that Centaur, STTNG or LOTR have. Players don't feel alienated or confused by not having seen a particular movie, not listening to a particular band, not reading particular comic books etc. Very few people would find anything to object to with this game- and a major reason is that it's not licenced. It's a game to be enjoyed rather than a game to be loved. The universal appeal of MM lies in the fact that it doesn't get anything wrong rather than getting anything spectacularly right.